One Unreal operating layer, clearly mapped.
Gamibase combines project reads, diagnosis, workflow routes, and visible control into one Unreal-aware operating layer. This page keeps the current baseline, bounded depth, and later work separated on purpose.
Unreal-aware reads that give the rest of the product real technical footing before anything higher-impact happens.
4 active
The product wedge starts with build diagnosis, then expands into explicit workflow execution and safer operator follow-through.
3 active, 2 bounded
Project-aware routes that help teams review crashes, new work, and code inputs without hiding decision points or side effects.
4 active
The product stays believable because review gates, evidence posture, and policy-aware control are visible in the workflow.
2 active, 1 bounded, 1 later
The product is organized by what teams actually need to do.
Reads ground the workflow. Diagnosis turns noise into structure. Read-first routes keep planning and review honest. Trust posture stays part of the product, not a footnote after the fact.
Project Intelligence
Unreal-aware reads that give the rest of the product real technical footing before anything higher-impact happens.
Diagnosis & Workflow Control
The product wedge starts with build diagnosis, then expands into explicit workflow execution and safer operator follow-through.
Read-Only Workflow Routes
Project-aware routes that help teams review crashes, new work, and code inputs without hiding decision points or side effects.
Trust & Governance
The product stays believable because review gates, evidence posture, and policy-aware control are visible in the workflow.
Follow the product by category, not by a wall of cards.
Each category below keeps its own scope, examples, and capability state visible. That makes the page easier to scan and harder to overclaim.
Grounding layer
Project Intelligence
Unreal-aware reads that give the rest of the product real technical footing before anything higher-impact happens.
Project structure and build config reads
Read modules, targets, configs, and layout through Unreal-aware contracts.
Symbol and hierarchy analysis
Inspect symbols and class ancestry with project-aware context.
Blueprint exposure analysis
Review Blueprint-facing classes, properties, and functions.
Config-file reading
Access relevant config state with redaction-aware handling.
What is active, bounded, or still later.
The goal is not to flatten everything into one promise. This page separates what teams can rely on now from what still carries visible limits or future language.
Current baseline
Live nowProject reads, build diagnosis, crash analysis, feature planning, code review, and active surfaces are part of the present-tense product.
Bounded depth
Live with limitsCook and package stay dry-run-first, while import and validate remain preflight. The workflow stays useful without pretending every action is already fully open.
Future-facing lanes
LaterBroader governance depth and deeper editor-native bridge work stay on the roadmap until the trust posture is equally strong there too.
Governance that scales without softening the boundaries
Set workflow rules at the organization level so the product stays consistent as more teams, surfaces, and operators come online.
Policy-aware team controls
Set organization-level workflow rules so teams can expand usage without flattening review posture or route boundaries.
Read the docsCommand allow/deny lists
Restrict sensitive routes, require review steps, and keep operator boundaries consistent across teams and surfaces.
Read the docsModel governance
Control which execution paths and approved integrations fit your operating model without weakening the trust model.
Read the docsApproval workflow alignment
Connect higher-impact operator flows to the approval posture your team already expects around sensitive work.
Read the docs