Overview

Gamibase product docs

These docs explain the current public product shape: where Build Doctor leads, which surfaces are active today, how workflow depth is qualified, and where current limits still matter.

Install Gamibase
Windows
> winget install Gamibase.Gamibase
Windows Setup
Quickstart

Start with Build Doctor, then branch into the rest of the product.

  1. 01

    Start with Build Doctor

    Bring a failed Unreal build or log first. Build Doctor is still the clearest entry point into the product and the fastest way to see its value in context.

  2. 02

    Use project-aware reads to add context

    Expand into project structure, build config, symbols, hierarchy, Blueprint exposure, and config state before you move into broader workflow routes.

  3. 03

    Choose the right surface and keep the rules visible

    CLI, MCP, VSCode, and CI follow the same product model. Dry-run, preflight, review, and fail-closed stops stay part of the workflow rather than disappearing behind convenience language.

Surfaces

Operator surfaces

CLI

Available now
Terminal-first surface for local runs and CI parity, with explicit modes, readable output, and the same product behavior teams see elsewhere.

MCP Runtime

Available now
Machine-facing runtime for agents, editor integrations, and tools that need project-aware reads, diagnosis, and governed workflow access.

VSCode Extension

Available now
Everyday editor surface with commands, reports, and project-aware context over the same underlying product model.

CI

Available now
Pipeline-ready surface for diagnosis, validation, and explicit workflow posture in the jobs teams already trust.

UE Plugin Bridge

Available now with limits
Optional editor-side bridge. Today it marks a clearly limited lane for deeper editor-native workflow depth, not the main product baseline.
Capability State

What is current, qualified, and still future-looking

Available now

Current baseline

Build Doctor diagnosis for failed Unreal builds
Project-aware reads across structure, build config, build errors, symbols, hierarchy, Blueprint exposure, and config state
CLI, MCP, VSCode, and CI as active product surfaces
Crash analysis, feature planning, and code review as evidence-first read-only workflows
Build and automation entry points with explicit routing and workflow posture
Governance-facing visibility and opt-in telemetry controls
Available now with limits

Current, but qualified

Cook and package are available now with dry-run-first behavior; deeper execution is separately gated
Import and validate are available now as read-only preflight routes
The UE Plugin Bridge exists as an explicit bridge boundary, but deeper editor-native workflow depth is still limited
Some workflow depth depends on surface and access state, so current capability and deeper paths stay clearly separated
Planned / phase-deferred

Still future-looking

Deeper editor-native bridge execution depth
Plugin-dependent asset mutation workflows
Broader editor-native preview and workflow coverage
Broader governance and policy-management depth
Trust Model

Safety rules stay visible in the workflow.

01

Evidence before mutation

Higher-impact actions require current evidence and a visible workflow state before anything can proceed.

02

Review before apply

Suggested fixes and workflow follow-through stay reviewable instead of disappearing behind automation language.

03

Dry-run and preflight are real product states

Those states are part of the user contract, not placeholders or omissions.

04

Fail closed when state is stale or unsupported

When the workflow should stop, it stops. Clear boundaries matter more than broad automation language.

05

One product across surfaces

CLI, MCP, VSCode, and CI should feel like different entry points into one system, not fragmented experiences.

Next Routes

Go deeper by question, not by marketing category.