Code Review

Reviews PRs with full repo and runtime context.

Context-aware automated review. Flag issues, keep Unreal-specific context visible, and give teams a read-only review workflow with clearer technical feedback.

Code Review
Key Features

Code review combines context-aware analysis, Unreal conventions, and read-only workflow into one Unreal-native layer. Every suggestion is explicit and reviewable.

Review built for Unreal, not generic linters.

Context-aware

Full repo and runtime context. Unreal conventions, module boundaries, and Blueprint compatibility inform every suggestion.

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Read-only Workflow

Suggestions only. No automatic fixes, no mutation. The operator reviews and decides apply, defer, or ignore.

Feature details

Trust Controls

Suggestions stay explicit and reviewable

Code review is read-only. Suggestions stay explicit, scoped, and local-first. No silent fixes.

01

Read-only by default

Code review is read-only. No mutation, no auto-fix. Suggestions stay explicit and reviewable before any action.

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02

Scoped suggestions

Suggestions stay tied to the code input and project context instead of quietly turning into downstream action.

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03

Operator review required

Suggested fixes are never applied silently. The operator sees suggestions, reviews context, and explicitly decides before any change.

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04

Local-first and CI-aware

Code review runs locally. Same quality in terminal, editor, CI, and agent runtimes — no cloud dependency for analysis.

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Value

From PRs to consistent feedback in every commit.

Consistent feedback

Flags issues, enforces standards, and gives consistent feedback across every commit. No more ad-hoc review styles.

Unreal-aware context

Full repo and runtime context — module boundaries, class hierarchy, Blueprint exposure — for accurate suggestions.

Reviewable suggestions

Every suggestion stays explicit and reviewable. Operator decides apply, defer, or ignore — no silent application.

Review Input

How Code Review helps

Ingest

Gamibase keeps the review focused on project-aware signals that matter to Unreal teams, not just on surface-level linting.

Read-only review posture
Project-aware input handling
Less noise than generic code review tooling
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